using System.Linq;using UnityEngine;

public enum EChooseState
{
    None,
    Scale,
}

public enum ESceneType
{
    Scene_1,
    Scene_2,
}

public class GameManager : MonoBehaviour
{
    public static GameManager m_Instance;
    public static UIManager m_UI;

    public GameObject m_Canvas;
    public EChooseState m_ChooseState;
    public ESceneType m_SceneType;
    
    private void Awake()
    {
        DontDestroyOnLoad(this);
        DontDestroyOnLoad(m_Canvas);
        m_Instance = this;
        m_UI = UIManager.m_Instance;
        
        m_ChooseState = EChooseState.None;
        m_SceneType = ESceneType.Scene_1;
    }
}
